Inside Mac Games News: Stubbs The Zombie Ships For Mac

2020. 2. 16. 18:40카테고리 없음

  1. Inside Mac Games News: Stubbs The Zombie Ships For Mac 2017

Another great thing about older games is that you don’t need a video card that costs several hundred dollars to play them. A 32MB card is often fine for most of them. For greats like Oni from the late 90’s you can get high frame rates on 8 MB vid controllers.

This be Unearned Bounty, a game for eight players by Extrokold Games. In this game, you and your mateys do battle with pirate hunters, trade ships, and each other to be crowned King of the Pirates! Jan 4 2017 News 1 comment. Avast ye Seadogs! We got our first trailer together, new visuals, effects, and more! Stubbs The Zombie 2: Revenge.

The games in the later part of the PowerPC era (2003-2006) are the ones that tend to benefit from the 64MB and up cards. These two examples cover the extreme ends of the video hardware needed for PowerPC gaming. In my experiences, I would say that the CPU plays a more important role in Mac gaming compared to the wintel world.

I say that because in my direct experiences with many games it’s the CPU that makes the most difference. An example of this was some testing I did a couple years back. I tested a Sawtooth with a G4 1.0 GHz 7455 and Radeon 9800 Pro 128 MB vs.

Another Sawtooth with a G4 1.8 GHz 7448 and a Radeon 7500 32MB. The 1.8 GHz system beat the snot out of the 1.0 GHz in every single way. Although the 9800 in the slower system is a far better GPU, the difference is negated by a CPU that is clocked 80% faster. Obviously the 9800 is better suited for the 1.8 GHz, which is where it lives now, but those tests were to prove a point at the time. This was all during a debate where others had claimed that the GPU was far more important for Mac gaming, but it's actually 2D where the GPU plays more of a role on a Mac vs. Wintel machines.

The GPU is still important in gaming, make no mistake; I'm just saying that the CPU is more of a factor in Mac gaming vs. It makes sense to break up games by system requirements, so people can try the ones within the ability of the hardware they have.

Although these games are all harder to find these days, they are pretty much all still available if you look hard enough in the right places. I will list all the options I can think of but will really only comment on the ones I have direct experience with. I didn’t really start gaming on Macs until a good year or more into the G3 era around early 98. Because of this, I cannot really comment on the earliest games for the 601-604 CPU’s. Most of these games have reviews on Inside Mac Games dot com.

The ones that do will contain a link to the review in the title. Inside Mac Games is the number one most trusted source for me and many Mac gamers. The site is particularly good for older game info. I and II are a mixed bag of good and bad, but III is one of my favourite games ever on the Mac. Quake I has the worst graphics, but many tend to prefer it to II.

Quake II looks much better than I, but the gaming experience is declined quite a bit. The maps in it are quite redundant and it simply isn’t the greatest experience. Quake III took everything up a few notches. The graphics and game play are stellar compared to the previous two. I started playing this in 1999 when I bought the Stormtrooper new. The stock configuration was a G3 350 MHz with a Rage 128 16 MB, and it played III like a champ.

ID software did an amazing job optimizing it for the G3 systems and later the G4. I play the G4 optimized OS X version on my 1.8 GHz with Radeon 9800. I get well over 200 FPS at 1920 and over 300 FPS @ 1280. Needless to say there is never even a hint of lag. It also plays great on the modern revision of my Stormtrooper with a G4 500 and Radeon 7000 PCI.

The truly great thing about all 3 versions of this game is that they are all built for both classic OS and X. III plays even better on X in my experiences. This is one of the final pure Bungie games before Microsoft bought them. The game play is outstanding, and can be quite challenging in later levels.

The official requirements are a G3 300 MHz and an 8 MB vid card. I have seen it play fine on a beige minitower G3 233 MHz with Rage 128 16 MB. When you consider that this game was released in 1999, and has such low requirements, the graphics are quite amazing. I play it at 1920 with quality set to highest on my 1.8 GHz G4, and it looks fantastic for its age. It’s a third person shooter much like Tomb Raider, but is a far better game IMO.

The hand-to-hand fighting is so fun in this game that I almost never use the gun. I only shoot when facing one of the enemies which is only shooting, and not approaching to fight. The gun selection leaves a lot to be desired, so that is certainly part of my hand-to-hand preference. To be fair though, the gun selection is the only area the game lacks quality in my opinion.

Like Quake, there are Classic and X options for Oni. The X option is very elegant in that all you have to do is attach the X app to the original Classic game content folder. There is also a great editor available, which allows you to make yourself invincible, and invisible to the enemies.

They can only see you when you punch them. You can also give yourself virtually unlimited ammo. The later levels are so hard to beat that you often do need these cheats; unless you're some superhuman gamer. This classic side scroller has been a favourite since 99. I bought it along with the B&W Stormtrooper in Aug.

99, via the Bungie Classic pack which included 6 games. I only remember that one of the others was Marathon because I only ever played Abuse on a regular basis. I tried Marathon a couple times and gave it away along with all the others besides Abuse. As far as I know, there was never an X version made, so this is Classic only. I played it on 8.6 and all the 9 versions without issue. There is a version for PowerPC Linux, which I installed a while ago, and will play more when I have a chance. Shogo is another first person shooter like Quake.

The maps and weapon selection are superior in Shogo IMO. Some of the maps are so big that it’s hard to imagine until you see it yourself. I have not played this since about 2004 because my disc became damaged, and I never attempted getting another. Just thinking of this game as I write this makes me want to get it again. From 2003-2004 a few friends and I played this over LAN together at least once a week. It’s a perfect game for LAN and online play, because the more that play on a level the more fun it is.

I have never heard of a OS X version, so if you can find a copy it would be for OS 8.5-9. (1.5) If you like first person shooters, and have never played this game, then you’re really missing out. The requirements are a G4 800 MHz and a 32MB vid card. It’s OS X only, and although it will play on Radeon 7500 and lower, I recommend an 8500 or higher. Quality game and quality graphics, so you really can’t go wrong. The game play can get rather intense at times, and the maps are quite good. I tend to prefer the mostly outdoor maps, as the building based ones are a bit redundant.

Other options for this hardware. It’s easy to understand why this group is where Mac PowerPC gaming is the best, because of both selection and graphics. One thing I need to mention about GPU’s is that the numbering systems that ATI and Nvidia used with some cards make no sense. A layperson would assume a Radeon 9000 or 9200 was better than an 8500, but that is not the case at all. Both the 9000 and 9200 are based on an underpowered 8500 chip.

The 9000 is also slightly above the 9200 in performance. Also, the original Radeon (no number) is slightly more capable than the Radeon 7000. The rest of the Radeon are numbered in a way that represent the power delivered. With the Nvidia cards found in Macs, there is some confusion with the Geforce 3 and 4. A Geforce 3 will trump a standard 4 (aka MX), but a 4 Ti will beat a 3.

The Geforce 4 MX is only very slightly above the 2 in performance. You can get by on most of the games below with a Radeon 7500 or 9000/9200, or a Geforce 2 or 4 MX, but would need to turn all the quality down and play at 800x600 if you want any semblance of performance. I have added a real world performance ranked list of both Nvidia and ATI cards to the bottom of this post. These last few years I have played this game more than any other by far. Before it I was never into RTS games, but this one made me addicted. It was released in 2004, followed by the Zero Hour expansion pack in 2005.

Once you get bored of playing the built in levels, you can enjoy endless possibilities by playing skirmishes. The online play is very good, but it has to be PowerPC vs. PowerPC or Intel vs. Aspyr and EA wrote a 1.04 patch that added universal architectures, because before that it was PowerPC only. Even with the universal patch you can’t play Intel users with your PowerPC.

On Gameranger people generally title the games by architecture for this reason. The requirements say a G4 1.0 GHz, but it isn’t smooth until you get up to 1.2 GHz in my experience.

Even with a Radeon 9800. I have had good results with it on the dual 867 MHz MDD I used to own with a Radeon 9600. It played well enough on the dual 867, that it would also be fine on a dual 800. I play it these days on the 1.8 GHz with 9800 @ 1024 on medium quality.

Inside Mac Games News: Stubbs The Zombie Ships For Mac 2017

The reason it’s set a bit low is that it makes the larger maps much smoother and I prefer those. Map speed is crucial on an RTS game. I should also note that the Radeon 9000 has a known conflict with this games rendering; you can still play it, but everything turns either blue or black in terms of ground and sky. Very hard on the eyes. There has never been a Mac fix for this that I'm aware of, so 9000 owners (if thats all you have GPU-wise), stay away from this one. Some of the MDD towers came with the 9000 stock, but it was never a big GPU on the Mac; more the similar 8500 and 9200. This is easily my 2nd favourite game.

It offers about the best selection of expansion packs and mods of any game from this era. The deluxe edition was released for Mac in 2004, after about two years as Windows only. The requirements are listed as a G4 867 and 32 MB vid card, but this is unrealistic in my experiences. You can get by fine with a Radeon 7500 but for true performance, without everything set the lowest, a 1.2GHz or higher will be better. I have the Road to Rome expansion, and the Desert Combat mod.

It's easy to waste hours in this game driving around the desert in an Abrams tank looking for things to kill. The standard WWII levels are great, but the desert mod gives it much more modern and powerful weapons. The game has something to suit everyone. You can drive a tank, APC, fly a plane/jet/helicopter, fire a missile truck, steer and shoot a battleship, use anti-aircraft guns, or just run around with a gun shooting people. Whatever you prefer. I am also an author on Rated Win, and there about the Desert Combat mod, and the Spectre gunship specifically. Closing comments As with everything I write, I tend to only base it on things I have experience with.

If you feel other games are worthy of mention then leave a comment and I will add it to the post to help spread the word. Explain what you like about it and what specs/settings it plays well with. My life is so insanley busy that my mind is always jumbling many things, so I am sure I have left out obvious ones like Unreal Tournament. I have no experience with it, or what hardware it plays best on so if someone wants to chime in on that it would be great. I'm looking for games I have not mentioned or added insight to those that I have. Real world GPU ranking (least to most powerful) ATI: Rage 128 (mobility) Rage 128 Rage 128 Pro Radeon 7000 Radeon (original Radeon with no number) Radeon 7500 Radeon 9200 Radeon 9000 Radeon 8500 Radeon 9550 (mobility) Radeon 9500 Radeon 9600's Radeon 9700's Radeon 9800's Radeon x800 Nvidia: Geforce 2's Geforce 4 MX Geforce 3's Geforce 5200 Geforce 6200 Geforce 6600 LE Geforce 4 Ti Geforce 6600 Geforce 6800 Geforce 7300 Geforce 7800.

As I said to you in mail, this is one the articles that made my 'heart beat', for various reasons: 1 - Because I love most of the games you choose 2 - Because it gave me info on good entertainment for my PowerMac G4 3- Because in the late 90's-2002 there were 3Dfx cards.Like I said to you, 3dfx cards with its gilde extensions made games like quake and others look much much better.You can see whatching this video: The bad part is that they will only run in OS9. Another thing that I loved to read was that some cool Mac game had a version for powerpc linux, thanks a lot for this info! Another game that maybe will fit your writting is age of empires.I only played I (on Windows),but I guess the 3 runs on PowerPC Macs too: I don't if it interests you but there is free Quake 3 clone called openarena that runs on ppc macs. Other opensource clone that may be of your interest (or other readers) is openTTD (transport tycoon deluxe). Well done Zef, keep on Posting =). I played OpenArena a couple times when it did support PowerPC and the performance wasn't nearly as good as the G4 optimized OS X build from ID software that I mention in the post.

It was released around 2001. I have never owned or even used a 3dfx card so I cannot comment on performance myself. All the first 3 Quake play fine on any Rage 128 or low end Radeon. I downloaded that video from MacTubes and will watch it when I get a chance.

I had a 6400 myself in 1998-99 but with just the on board graphics. All I played then was Deer Hunter and chess. I really wanted to share the '3dfx experience' with you because I guess it is a matter that you would like. As I said before, one day I will build an OS9 machine and put there my 2XVoodoo 2 12Mb in SLI. If for some reason you want to try the beauty of Glide games (buying a 3dfx card), grab all necessary drivers here Thnaks for the input about OpenArena performance, I didn't knew it.

After watching the video maybe you will understand why I in the other coment I stopped reading on Quake I just to show you about 3Dfx cards =). One of the best things that id Software have done was to open source all of their engines / games. You'll find that even Quake 1 is still being actively developed to this day (thanks to the numerous engine enhancement projects such as DarkPlaces) - most of this stuff is still being built for PPC too which is great! If you have time, I recommend that you check out the 'Epsilon Build' of Quake for a more pleasing graphic experience - although I enjoyed playing through with the original media for a nostalgia hit. On a similar note, I'd be interested to see what the performance of the updated Quake 3 engine 'ioQuake3' is like on PPC - I shall give it a spin and report back. Anonymous Alas, there is no Shogo for OS X, and Shogo won't run under Classic. It also has some glitchiness with ATI Radeon cards with the light maps that I don't see on my Rage 128, even with the Radeon update that was released.

Still, great game. Ioquake3 runs very well on OS X. I use it with Q3A and Team Arena.

LithTech games in general perform nicely too. NOLF and NOLF2 perform well, though NOLF2 had some bugs in it and NOLF is IMHO the better game. Tron 2.0 is beautiful. The original Unreal and Unreal Tournament are also nice. While neither came out officially for OS X, Westlake did do a beta port of UT which works 'okay' on OS X, but has no music. It's not hard to find.

UT2003 (or 4? I forget)'s installer won't work with 10.4, so I just play the original. When I say Classic in this article I mean classic OS as in 9 and older.

I don't mean the classic option in OS X up to 10.4. I actually ended up finding a backup I made of my Shogo disk years ago.

Took an old HD and installed 9 on it and was sure to update all the ATI drivers to the last 9 version. It's on my B&W G3 with a G4 500 MHz and a Radeon 7000 PCI. Shogo looks and plays perfectly on that hardware combo with all the settings maxed. I also put that OS 9 drive in a 400 MHz Sawtooth with Radeon 7500 AGP and the graphics were messed up a bit. In my experiences both now and in the OS9 days the Rage 128, Original Radeon and Radeon 7000 play the nicest with 9. The 128, 7000 and 8500 are the only ones with specific drivers.

Anonymous I'd like to add more titles to this. I actually own / played the following PPC games: Clive Barker's Undying for Mac (woks on OS 9.2 all the way up to 10.6 and don't recall it ever crashing), I've played it several times over the years. A bit slow the first half of game and gets crazy later on. It's very good, up there with Deus Ex, System Shock and Thief (the last 2 titles on PC). More PPC titles: Soldier of Fortune Double Helix No One Lives Forever 2 Rune SiN Gold (OS9) Star Wars Elite force 1 & 2 Vampire the Masquerade Civilization 4 Doom 3. Anonymous I love the mission statement of this group.

I still have several Powermac G4s, Quicksilver and Digital Audio, and a G5 and I have almost all of those games. I used to know the guy who sold stuff on eBay, the MacGenius's guy who died of cancer. Anyway, I got to test most of the Graphics cards mentioned here in various PPC Macs if anyone needs any advice. I have a current Mac Pro, but surprisingly, a lot of these games, the ones that were PPC/Intel, really don't play that much better on a current Mac. I guess a lot of the legacy graphics drivers in MacOS have been dropped by Apple. So you really do still need to hold onto an old PowerPC Mac for some of these games. And finally, Stubbs the Zombie is NOT just for 15 year olds.

I love that game!

ZombieWood APK Mod v1. 5.0 + Data (Unlimited money). Apk What's new in v1. Zombiewood is now bigger, bolder, and better than ever! Zombiewood apk Mod Features: ✔ Dash, run and slaughter in fun dual-stick shooter action ✔ Shred through wave after wave of crazy zombies ✔ Zap, boil & burn zombies with 30 wicked 'n’ wild weapons ✔ Cartoon style inspired by a Hollywood setting ✔ Wage combat in 20 different movies and 10 unique game modes ✔ Mix and match funny, outlandish outfits ✔ Rise to the top of the games leaderboard against your friends ✔ Regular content updates with more free movies, guns, gore and non-stop action! There are many genres in the world of gaming but if you really want to explore something scary as well as crazy, then the first thing that comes in mind is a ‘Zombie Game’. Zombie games are so fantastically build that you easily forget the cultural reinforcements of conventional first person shooters and just move to the lumping blood over the top.

Zombie video games are popular because of unique scary atmosphere, horror cut-scenes, jump scare moments, unmatched fun and hours of endless zombie smashing. Little Red Riding Hood's Zombie BBQ is one of those games that's less about telling a coherent story and more about giving the player an excuse to shoot zombies.

A vertical shoot em' up, it eschews the more regular genre standard of space ships going 'p-koo!' At one another and puts you in control of a busty version Red Riding Hood with a predilection for blasting the undead. The zombies here are pretty standard. They shuffle, the moan, and they explode as zombies put in the path of a double-barrel should. Land of the Dead: Road to Fiddler's Green is so broken and bad that it utterly wrecks what in itself is a really solid concept: a first person shooter that's also a prequel to a George Romero zombie flick.

Horrendous AI, boring combat and shoddy hit detection unfortunately make it less an exercise in zombie slaying and more of a cautionary tale in how not to make a first-person shooter. We include it only because it's the only game to be based directly off a George Romero film, and considering its wretchedness, will likely be the last. Fancy yourself a bit of sewer spelunking?

In the world of Tamriel you better come prepared for the undead. The first time you see one of these fellows there's no mistaking what it is.

Its flesh is rotting, its insides are exposed, and it moans with an inhuman hunger for living flesh. Just don't count on a headshot to bring them down.

You can pop them in the skull with an arrow and they'll just keep on coming. Sometimes they may not even have a head! And while they may not bite you, their claws are more diseased then a Manhattan pigeon so make sure to bring the appropriate potions, just in case.

Based loosely on one of the oddest films ever made, and one of the strangest things Michael Jackson ever produced, Moonwalker followed MJ's quest to rescue a bunch of pre-pubescent children from the clutches of some dastardly evil doers. Not that this game isn't bizarre enough in its own right. If we can give the game one bit of credit, it's the dancing zombies. One stage in the game is overflowing with them and yes, they will do the Thriller dance.

Just not to the song Thriller. That would make too much sense. Undead Knights puts you in the shoes of one of three cursed medieval warriors on a quest for vengeance - you'll spend the game butchering your foes with an assortment of weapons, powers and zombies. One of your powers is the ability to turn your foes into undead warriors that will follow your every command. With the push of a few buttons you can send a horde of the dead charging down your hapless foes while you, primordial badass that you are, cuts your own swathe through the enemy's ranks. Add in a thumping heavy metal soundtrack for the win!

George Romero is an inspiration for all zombie games, but Zombi is perhaps the most literal translation of one of his movies. Based closely on his classic film Dawn of the Dead, Zombi is an icon-based adventure game where you control a party of four characters exploring a shopping mall filled with the undead.

In addition to the mall, the game borrowed other key elements from the film - cargo trucks, gun store, helicopter etc. Best bit - when one of your characters get bit, they come back to life as a zombie. Best Zombie Games free Download:.